From pg. 395-396 in the MET rulebook:

Immortal predators do not measure wealth in gold, money,
or possessions. They can achieve these things simply by
existing long enough and managing resources wisely. That
which comes from mortals is transitory and might disappear
at a moment’s notice. Vampires have existed through the
rise and fall of mortal empires.

Boons are the coin of the Kindred and reflect one’s wealth
in the Camarilla. A boon is the acknowledgement of debt
between two Kindred, usually recorded by the Harpy of
the domain. This formalization of relationships between
two predators allows for the complex social structure of the
Camarilla to exist without open violence.

All Kindred involved in the deal must be amenable to the
boon, and any stipulations or clauses carried on the boon
must be stated when it is recorded. The vampire who owes
a boon is typically referred to as the debtor. The vampire
who owns the boon is known as the creditor, as she offered
services in promise of a future payment.

Types of Boons

Trivial Boon
A trivial boon is a simple favor owed for receiving a minor
service, political consideration, or forgiving a social faux
pas. This type of boon should be freely offered and accepted,
much like a business card. Payment of a trivial boon should
involve simple one-time favors or services that take no more
than a single game session or a night to complete.

Example Scenarios Involving Trivial Boons:

• Making a formal social introduction to an important
• Covering a potentially embarrassing social faux pas in
front of the Harpy
• Warning someone about a potential danger to them
• Supporting a political or social agenda that doesn’t
undermine your own position
• Assisting with a task for the evening, such as working
security for a salon
• Leveraging one of your disciplines to aid your
creditor’s cause

Minor Boon
A minor boon represents a favor that requires a significant
amount of time or effort, but low risk. Payment of a minor
boon should involve simple one-time favors or services that
take no more than two game sessions or a month (whichever
is longer) to complete.

Example Scenarios Involving Minor Boons:

• Helping someone find safe passage through a hostile city
• Leveraging backgrounds and influences on someone’s
• Revealing crucial information
• Disposing of a threat without risking life or blood
• Teaching low levels of common disciplines

Major Boon
A major boon represents a large debt that requires a good
deal of time or resources to pay, which may involve risking
your personal political or social capital. Payment of a major
boon should involve one-time favors or services that take
no more than six game sessions or three months (whichever
is longer) to complete.

Example Scenarios Involving Major Boons:

• Leveraging your backgrounds and influences to
someone else’s agenda
• Teaching the creditor advanced levels of a common
discipline or low levels of an uncommon or rare discipline
• Revealing a major secret that is potentially very damaging
• Purchasing a major business, building, or land
• Aligning yourself with a political or social agenda that
potentially harms your own position with your clan and
allies, such as supporting someone’s bid for praxis

Blood Boon
A blood boon is a sacred debt that can only be repaid by
shedding blood on behalf of the creditor. The debtor will
betray allies, ruin her reputation, or place herself in a
potentially life-threatening situation in order to further the
agenda of the creditor, thus the name “blood boon.”

Example Scenarios Involving Blood Boons:

• Coming to another’s aid and suffering grievous injury
• Betraying clan secrets or teaching proprietary disciplines,
knowing that you will be labeled a traitor if discovered
• Assisting in a praxis seizure via force, and killing allies
to see it done
• Holding off a fearsome enemy so that the creditor can flee
• Murdering a rival or an enemy knowing that you might
be blood hunted if you are caught